A vertical line of striped decoration colored orange and black signify a gravity change as you continue to traverse through the segment while avoiding black obstacles. The obstacles are represented by black blocks, reminiscent of that in the previous segment. The equalizers and background flash from dark red to a lime-like color in relation to the melody of the music. The background is red and consists of rectangles that act as equalizers and soundbars in relation to the music. 25-40%: The player is changed from a cube to a wave, as a different custom background is shown.After reaching 20%, the background starts to flash into black four times with the cube being forced to bounce upwards in sync with the flashing of the background via the use of pink jump pads. The orbs within this segment are not represented by the color of their function but are instead tinted black to match the block design. As a cube, the player must avoid spikes and jump onto platforms to progress through the level. 0-25%: The level starts off by introducing a custom background and non-traditional block design.The level is one of the first examples of the use of a custom background in Geometry Dash. Simple right? Good :DÄ«lockbite is a 2.0 Hard 5* level created by Minesap. My first attempt at making a custom background level. Do not edit this article unless it is strictly needed. You are looking at one detailed and comprehensive article.
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